Skip to main content

Biomimetic (Folding Continued)





This post includes a modified version of the first Folding assignment (http://dtbyemad.blogspot.com/2013/10/folding.html), but with an influence of natural forms. This Biomimetic approach was inspired by the Mimosa Pudica "shy Plant". The basic principles of folding geometry are the same in this project and the previous one, and will consist of two main phases: first, the part, which is the design element (e.g. surface, curve, etc.). Second, is the assembly or "product", which is the mood of organizing all the parts together.   



Image 1: this image shows the Mimosa Pudica (http://en.wikipedia.org/wiki/Mimosa_pudica), notice how the leaves are folding. The plant itself reveals the information required to successfully complete this project. The leaves are organized on a central spine that helps one side of the leaf to be - if we use DP terminologies - constrained to it. As for the other side, which will respond to the preceding leaf (either through distance or coincidence). At the same time, the leafs are fixed in length, which means that the movement is controlled by an angle that helps them rotate and fold.  



Image 2: this is the first step of the process of creating this bio form. The leaf is first made as a "part". This part will include only one parameter that will control its geometry, and it is an "angle" parameter. 


Image 3: Here the spine is made to help constrain the leaves and control their movement. As seen in the image, the framework includes an angle parameter, a value that will control the parts in the assembly. 



Image 4: shows the parts assembled in the products. The parts are constrained through three points: first, with the frame; the second, with the part next to it; third, with a "Plane" to help define its movement. 


Image 5: shows the leaves' motion when they are being folded, and how they relate to the Mimosa Pudica's actual form and motion.  
   





Comments

Popular posts from this blog

Folding: From The Physical To The Digital

This post is the third on the series of "folding" assignments. The earlier attempt of this project (http://dtbyemad.blogspot.com/2013/10/folding.html) did not show satisfying results. The form was controlled through a number of constraints and parameters that were not correctly assigned to the geometry, and the geometry itself in terms of its relationship - between one geometry and another - was not very well understood. So, in this post, the process of creating a "part" and a product was further investigated to achieve the required geometrical form and behavior.  Image 1: shows the intended form. The photos is from Paul Jackson's book "Folding Techniques For Designers From Sheet to Form".  Image 2: to be able to construct this form, first we will have to breakdown the geometry into individual  unit (a complete set of surfaces). Then this unit will be even broken down to individual surfaces, each surface will be separately placed

CORAL: D.O.E.s & Assemblies

Coral is a project that merges between both the Virtual Engagement and Materials Engagement classes. The goals of this project are: first, to translate the design from the digital environment into a physical object using knowledge and skills that we have developed in both classes during the past 14 weeks, and using state-of-the-art fabrication tools. Second, is to create a unit - part - that could be replicated and then put together  in an assembly - product. The assembly's dynamic nature was delivered through its parts that could be rearranged in various ways to produce different assembly configurations, and the ability to adapt to its context. The overall effect is similar to how a coral - organically - grows contextualizing its environment. As mentioned, the project will highlight some of the skills that were gained throughout the term required to complete this project, and are organized below as the project's development phases:  1. Digital Environment: 1.1. 2

Knowledge Patterns: Surface Panelling

We have been working for the past five weeks with Powercopies, a replication tool in Digital Project. But, the last couple of weeks we have been introduced to UDFs (User Identified Features), a tool similar to the powercopy, but much more advanced in the process of replication. we started exploring some of its abilities and potential last week (http://dtbyemad.blogspot.com/2013/11/knowledge-patterns.html) and continued this week to explore its power to panel a surface, basically, the possibility to cover a surface with a large of the same unit while being generatively responsive to its context. In part two of Knowledge patterns we will cover the framework that we have developed last week with tiles (in this assignment; surfaces).   A short brief on UDFs, they are similar in nature to power copies (replication tool), but are used to cover large areas with large numbers of the same unit (geometrical set that consists of curve, surfaces, point, parameters, constraints, rules