Skip to main content

Biomimetic (Folding Continued)





This post includes a modified version of the first Folding assignment (http://dtbyemad.blogspot.com/2013/10/folding.html), but with an influence of natural forms. This Biomimetic approach was inspired by the Mimosa Pudica "shy Plant". The basic principles of folding geometry are the same in this project and the previous one, and will consist of two main phases: first, the part, which is the design element (e.g. surface, curve, etc.). Second, is the assembly or "product", which is the mood of organizing all the parts together.   



Image 1: this image shows the Mimosa Pudica (http://en.wikipedia.org/wiki/Mimosa_pudica), notice how the leaves are folding. The plant itself reveals the information required to successfully complete this project. The leaves are organized on a central spine that helps one side of the leaf to be - if we use DP terminologies - constrained to it. As for the other side, which will respond to the preceding leaf (either through distance or coincidence). At the same time, the leafs are fixed in length, which means that the movement is controlled by an angle that helps them rotate and fold.  



Image 2: this is the first step of the process of creating this bio form. The leaf is first made as a "part". This part will include only one parameter that will control its geometry, and it is an "angle" parameter. 


Image 3: Here the spine is made to help constrain the leaves and control their movement. As seen in the image, the framework includes an angle parameter, a value that will control the parts in the assembly. 



Image 4: shows the parts assembled in the products. The parts are constrained through three points: first, with the frame; the second, with the part next to it; third, with a "Plane" to help define its movement. 


Image 5: shows the leaves' motion when they are being folded, and how they relate to the Mimosa Pudica's actual form and motion.  
   





Comments

Popular posts from this blog

CORAL: D.O.E.s & Assemblies

Coral is a project that merges between both the Virtual Engagement and Materials Engagement classes. The goals of this project are: first, to translate the design from the digital environment into a physical object using knowledge and skills that we have developed in both classes during the past 14 weeks, and using state-of-the-art fabrication tools. Second, is to create a unit - part - that could be replicated and then put together  in an assembly - product. The assembly's dynamic nature was delivered through its parts that could be rearranged in various ways to produce different assembly configurations, and the ability to adapt to its context. The overall effect is similar to how a coral - organically - grows contextualizing its environment. As mentioned, the project will highlight some of the skills that were gained throughout the term required to complete this project, and are organized below as the project's development phases:  1. Digital Environment: 1.1. ...

Knowledge Patterns

For the last three weeks we have been working with powercopies (smart cells), understanding the potential, behavior, advantage, and logic of such a digital element in the design process. In "Knowledge Patterns", which is the assignment for this week, we are scripting the instantiation process of the User Defined Feature (UDF) or "special powercopies". This process allows us to achieve the required complexity in a digital model (through increasing or reducing the use of powercopies on a surface). In addition, the automated - and parametrically driven - process also allows the possibility for adjusting and revising the work, unlike the previous attempts in using powercopies.  In this assignment, and after going through the "bigger picture" and goals of knowledge patterns, we first create the layout (framework) for the work that will follow. But, in knowledge patterns the process will be slightly different and a will include a level of procedural ...

Algorithms: Design of Experiments

Design for experiments is an algorithmic based tool that is found in DP, which help the designer - us in this case - to evaluate and provide a set of possibilities for a designed object. This algorithmic approach and the operation of the tool relies on the set of data (input) provided that derive and control the possible results (outcomes); data in this case, are derived from the parameters that control the sketch. The value of this digital tool - and this computational approach - is to tackle design issues through a an infinite set of possibilities and outcomes, each of these results are evaluated based on measured properties, for example, in this assignment, the volume of the altered object is the source of evaluation.  Image 1: as any of the previous projects that have been presented, creating the sketch is the initial step. In this sketch the geometry (circle) is constrained and controlled through the construction geometry (horizontal and vertical lines), which a...