Coral is a project that merges between both the Virtual Engagement and Materials Engagement classes. The goals of this project are: first, to translate the design from the digital environment into a physical object using knowledge and skills that we have developed in both classes during the past 14 weeks, and using state-of-the-art fabrication tools. Second, is to create a unit - part - that could be replicated and then put together in an assembly - product. The assembly's dynamic nature was delivered through its parts that could be rearranged in various ways to produce different assembly configurations, and the ability to adapt to its context. The overall effect is similar to how a coral - organically - grows contextualizing its environment. As mentioned, the project will highlight some of the skills that were gained throughout the term required to complete this project, and are organized below as the project's development phases: 1. Digital Environment: 1.1. 2
Design for experiments is an algorithmic based tool that is found in DP, which help the designer - us in this case - to evaluate and provide a set of possibilities for a designed object. This algorithmic approach and the operation of the tool relies on the set of data (input) provided that derive and control the possible results (outcomes); data in this case, are derived from the parameters that control the sketch. The value of this digital tool - and this computational approach - is to tackle design issues through a an infinite set of possibilities and outcomes, each of these results are evaluated based on measured properties, for example, in this assignment, the volume of the altered object is the source of evaluation. Image 1: as any of the previous projects that have been presented, creating the sketch is the initial step. In this sketch the geometry (circle) is constrained and controlled through the construction geometry (horizontal and vertical lines), which are a