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CORAL: D.O.E.s & Assemblies

Coral is a project that merges between both the Virtual Engagement and Materials Engagement classes. The goals of this project are: first, to translate the design from the digital environment into a physical object using knowledge and skills that we have developed in both classes during the past 14 weeks, and using state-of-the-art fabrication tools. Second, is to create a unit - part - that could be replicated and then put together  in an assembly - product. The assembly's dynamic nature was delivered through its parts that could be rearranged in various ways to produce different assembly configurations, and the ability to adapt to its context. The overall effect is similar to how a coral - organically - grows contextualizing its environment. As mentioned, the project will highlight some of the skills that were gained throughout the term required to complete this project, and are organized below as the project's development phases:  1. Digital Environment: 1.1. 2
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Algorithms: Design of Experiments

Design for experiments is an algorithmic based tool that is found in DP, which help the designer - us in this case - to evaluate and provide a set of possibilities for a designed object. This algorithmic approach and the operation of the tool relies on the set of data (input) provided that derive and control the possible results (outcomes); data in this case, are derived from the parameters that control the sketch. The value of this digital tool - and this computational approach - is to tackle design issues through a an infinite set of possibilities and outcomes, each of these results are evaluated based on measured properties, for example, in this assignment, the volume of the altered object is the source of evaluation.  Image 1: as any of the previous projects that have been presented, creating the sketch is the initial step. In this sketch the geometry (circle) is constrained and controlled through the construction geometry (horizontal and vertical lines), which are a

Knowledge Patterns: Surface Panelling

We have been working for the past five weeks with Powercopies, a replication tool in Digital Project. But, the last couple of weeks we have been introduced to UDFs (User Identified Features), a tool similar to the powercopy, but much more advanced in the process of replication. we started exploring some of its abilities and potential last week (http://dtbyemad.blogspot.com/2013/11/knowledge-patterns.html) and continued this week to explore its power to panel a surface, basically, the possibility to cover a surface with a large of the same unit while being generatively responsive to its context. In part two of Knowledge patterns we will cover the framework that we have developed last week with tiles (in this assignment; surfaces).   A short brief on UDFs, they are similar in nature to power copies (replication tool), but are used to cover large areas with large numbers of the same unit (geometrical set that consists of curve, surfaces, point, parameters, constraints, rules